Keyboard shortcuts

Press or to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

Retired

Pages describing code that no longer exists.

They are kept because the reasoning in them was real and cost something to arrive at, and because a decision is easier to revisit when you can still read what it replaced. Nothing here describes the engine as it is.

SDF ray-marching and its BVH

The engine’s original rendering path was signed-distance-field ray-marching, accelerated by a BVH that several consumers shared. Both crates — kooch_sdf and kooch_bvh — were deleted in July 2026.

The technique died; the data did not. Signed distance fields remain the representation behind the voxel and dual-contouring work, where they are extracted to meshes that go through the same GPU-driven meshlet pipeline as everything else. What was retired is the renderer that marched them directly.

The current path is described in Render Pipeline.